2D Tower Defense
Skills used C#, Unity
project
This is my most recent project. Slime Slatt is a complete game made in Unity 3D. I wanted to get to know the ins and outs of the 2D features that Unity had to offer. Slime Slatt can briefly be described as a bloons inspired tower defense game. This game implements A* (star) pathfinding as its core gameplay asset. This game is planned to be released on steam.
Project difficulties
My largest issue was trying to efficently implement a way for mobs to move on a grid based game.
Solutions
After hacking around for a bit, I decided to implement an A * alogorithm becuase this solved my issue on enemy movement. This method also gave the best performance.
Notable features
- A* movement
- Efficent UI
- Developed Ugrade System
- Utilized the state design pattern to implement non-player character behaviors. NPCs can search for specific routes to a target